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Tomb of Sargeras: Boss overview and Tactics

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ToS Zone Overview
Wowhead MMO Champion Icy Veins Instance map/way guide
Bosses
Goroth
[Wowhead] [MMO Champion] [Fatboss PTR]
Demonic Inquisition
[Wowhead] [MMO Champion] [Fatboss PTR]
Harjatan
[Wowhead] [MMO Champion] [Fatboss PTR]
Sisters of the Moon
[Wowhead] [MMO Champion] [Warlock PoV Video]
Mistress Sassz'ine
[Wowhead] [MMO Champion] [Fatboss PTR]
The Desolate Host
[Wowhead] [MMO Champion] [Enhancement PoV]
Maiden of Vigilance
[Wowhead] [MMO Champion] [Fatboss PTR]
Fallen Avatar
[Wowhead] [MMO Champion] [Fatboss PTR]
Kil'jaeden
[Wowhead] [MMO Champion] [Fatboss PTR]
                        

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Goroth
One phase, Hero in start Tanks switch when active tank gets debuff (large circle) and move out from pillars and players. Kite boss around the outside of middle circle. Place pillars in the middle circle. Move behind pillars when you have Red arrow above your head, to reduce damage from the comet. Move AWAY from pillars when you have big green swirl under you, or it will break pillars. HIDE behind pillars when boss casts INFERNAL BURNING.
Heroic
BURNING ARMOR on tank is 25 yard circle instead of 10 yard. Save movement speed to run back behind pillars when INFERNAL BURNING comes immediately after. FEL ERUPTION covers one quarter of the room with fel pools that breaks pillars and does damage when you stand in it.
Demonic Inquisition
One phase, shared health pool, Hero in start Torment bar, before it is full you must use extra action button and collect blue orbs. When you have 0 torment you use extra action button again. Tank should be inside all the time and hit the add to make orbs spawn. When outside torment tank is getting full he must switch with the tank inside, but then everyone inside have to move out before the tank. Ranged stay spread out. DO NOT attack ATRIGAN when he does whirlwind (Bone saw) or you will get shit ton of torment. DO NOT attack BELAC when he does FEL SQUALL. 3-player interrupt rotation on BELAC.
Heroic
ATRIGAN does CALCIFIED QUILLS that targets a player (usually the tank) and knocks him up in the air. BELAC does SUFFOCATING DARK which creates purple puddles immediately under ranged players feet. DO NOT put these at the entrance. All ranged must be standing on the sides to the walls.
Harjatan
One phase, Hero in start 
Tank switch when stacks gets hight, OT picks up merloc adds and AoE them down at boss. Raid stack up behind boss. Tank turn boss towards stacking raid before boss has max energy, to share damage from breath. INTERRUPT WAVEMENDER ADD AND SWITCH ALL DPS TO IT. Move to the sides with the blue rings to drop ice patches . Avoid the patches when boss drags them in and move away from the middle towards the edges of the room to drop new pools spawning on players.
Heroic
No difference from normal.
                        

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Mistress Sassz'ine
Three phases. Hero in last phase.
P1
Immediately tankswap when active tanks gets BURDEN OF PAIN or damage will replicate on all raiders. Tank with debuff will pick up the Eel adds. These spawns green puddles that you have to hide behind when TORNADOS come. Kill and aoe-interrupt and stun murlocs as much as possible. When players have green arrows on them they have to spread out from eachother so that other players can stand in their path from the boss to share damage. Do NOT stand on two players path at the same time or you will get multiple stacks of a debuff. BURDEN OF PAIN TANK SHOULD NOT HELP SOAK GREEN ARROWS. CONSUMING HUNGER applies dots to a few players. You can only remove your dots in P1 by moving into the jellyfish patches. When dispelled you will spawn a murloc.
P2
CALL VELLIUS - You will see a line through the whole room. Move out of it quickly or you will be eaten by the big jumping fish. SUMMON OSSUNET - When the big whale appears he will try to soak people in and you will die if you get near. Move into the ink patches when the whale starts to suck you in, and move near to him, where he will eat your ink and after 3 times he will go away.
P3 HERO!!
Tornados and Adds from P1 Jumping fish from P2 No jellyfish to remove debuff, No whale from P2
Heroic
The ABYSS STALKER eel adds will shadowstep onto players. Interrupt this if possible.
Sisters of the moon
3 Phases with a Full Moon (floor are either all Light or all Dark) ability in each. Hero in first FULL MOON in P2. Standing on dark will give LUNAR SUFFUSION stacks. Standing on light will give UMBRA SUFFUSION stacks. Switch between the colors to clear stacks, but dont do it too often because you take damage every time.
P1
Tank swap when active tank gets debuff DISCORPORATE after getting hit by MOON GLAIVE. Tank with debuff will clear by moving to the other color of the floor from getting ASTRAL PURGE. Move away from the group when you are targeted by TWILIGHT GLAIVE (arrow on floor). Others should not stand in this path. Heal the targets of MOON BURN and those targets should clear their MOON BURN quick by moving into other floor color. Move out of TWILIGHT VOLLEY quick. FULL MOON: Target for INCORPOREAL SHOT have to stand so that all other players can stand on the beam to share damage.
P2 70%
Move out and dodge TWILIGHT GLAIVE. Burst dps the OWL ADD, will deal heavy damage below 25% HP. Burst heal target for RAPID SHOT, and this person should use defensive. FULL MOON: Burst the boss absorpbtion shield down and heavy aoe heal.
P3 40%
Move out and dodge TWILIGHT GLAIVE. Tank swap after LUNAR FIRE debuff falls off from the inactive tank. Move away from players targeted with LUNAR BEACON and healers need to spot heal those. FULL MOON: Dodge GLAIVE STORM. Move to the edges of the room before glaive comes.
Heroic
P1: INCORPOREAL SHOT + EMBRACE OF THE ECLIPSE (absorb shields) P2: EMBRACE OF THE ECLIPSE + GLAIVE STORM P3: GLAIVE STORM + INCORPOREAL SHOT
The Desolate Host
Two phases: Corporeal realm (Engine of Souls) and Spirit realm (Soul Queen Dejahna) Hero in phase two (30%) Players can click the orbs on the edge of the platform to switch between realms. You cannot target or heal players in the other realm. Split raid in half evenly between the two realms.
P1 (100% - 30%)
SPIRIT REALM SOULBIND Links one player from spirit realm to a player in the corporeal realm. Move together to the center of the platform to break the link. WAILING SOULS channels heavy raid damage for 60 seconds. Kill all remaining adds and then all players except for 1 tank and 1 healer will LEAVE the SPIRIT REALM until cast has finished, and then quickly get back into it to kill new adds spawning there. Always stun and slow the adds as much as possible and kill them quick! Dont stand close to them when they die! Dispel SPIRIT CHAINS (slow debuff) quickly. DO NOT INTERRUPT or kill THE FALLEN PRIESTESSES when they cast SHATTERING SCREAM, we need this to remove armor from adds in other realm. Target of SHATTERING SCREAM will be slowed and have to move to the BONECAGE ARMOR marker to remave the debuff from Corporeal Realm adds. CORPOREAL REALM Ranged and healers stay spread atleast 5 yards. Tank move adds to the BONECAGE ARMOR spot to have the shield removed by players from the SPIRIT REALM. Make sure the COLLAPSING FISSURES (purple circles) span away from the raid (they spawn on ranged players). During TORMENTED CRIES players will be marked for 5 second who need to go out and drop puddles at the edges of the room. Dodge the RUPTURING SLAM waves from Templar add.
P2 (30% - 0%) HERO!!
Make sure raid is evenly split between Spirit and Corporeal realms. Players in SPIRIT REALM still have to deal with SOUL QUEEN DEJAHNA’s abilities. SUNDERING DOOM Players in CORPOREAL REALM must stand within 15 yards of THE DESOLATE HOST boss. Players in the SPIRIT REALM must move as far away from him as possible. DOOMED SUNDERING Players in the SPIRIT REALM must be within 15 yards of the boss. Players in the CORPOREAL REALM must move far away.
Heroic
DISSONANCE: Do not stand close to players from the other realm. SHATTERING SCREAM target have to call himself out so CORPOREAL REALM players will move away from the adds when he moves there to remove the BONECAGE ARMOR buff, or he will die from the aoe from the CORPOREAL REALM players there. SOUL QUEEN DEJHNA uses WITHER to random players in the SPIRIT REALM. Wither deals dot damage + 100% increased damage from WAILING SOULS. MOVE OUT OF spirit realm if you have this when WAILING SOULS comes. ENGINE OF SOULS uses SPEAR OF ANGUISH on random player in the CORPOREAL that will deal damage to others within 5 yards and takes all those with him to the SPIRIT REALM. MOVE OUT of the raid with this to enter the spirit realm by yourself. This player will receive a large HEALING ABSORB that must be healed off for him to be able to move back to CORPOREAL REALM.
                        

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Maiden of Vigilance
Two phases: Normal phase and Shield phase Hero on first shield phase
P1 (normal phase)
Every player will get a debuff, green (fel) or yellow (holy). Never touch other players who have the other color. Quickly stack up on the correct side of the boss (green side and yellow side) to share damage. Move OUT of the puddle after the boss ability. IF you mess up and touch another color, you will get a bomb ticking above your head that will wipe the raid UNLESS you jump down the hole in the middle with ~25% remaining of the timer. TANKS make suer HAMMER OF CREATION is hit on the yellow group and HAMMER OF OBLITERATION on the green group.
P2 (45 seconds into the fight) (shield phase) HERO!!
Boss will get a big absorb-shield that must be nuked down quickly before stacking AoE damage becomes too heavy. Collect orbs matching your color to get Damage/Healing buff (stacks 10 times). If you soak the wrong color you will get the ticking bomb debuff where you have to jump down the hole in the middle.
Heroic
No difference from normal.
Fallen Avatar
Two phases: Maiden phase (add) + Platform phase (like bridge breaking enrage on Krosus)
P1
DPS the boss as much as possible before P2. DO NOT DPS the MAIDEN when here shield IS NOT up. Tank her away from the boss. OT will drag Maiden around to put her in the energy beams to prevent the boss from getting energy. Tank swap on 2 stacks of DESOLATE. When maidens shield is UP all DPS switch to hear to nuke down the shield before she wipes the raid. She will kill her self after 4 shields and trigger P2 transition. RUPTURE REALITIES run far away from the boss to the edge of the room. Tank move back fast or raid dies. UNBOUD CHAOS move out of green swirls. SHADOWY BLADES kite them quickly out to the edge of the room. All raiders look at the blades and make sure you do not stand in the path they are facing.
P2 HERO!!
Nuke boss before platform completely breaks. Move away from the boss on RUPTURE REALITIES. Help soak players purple circles, or solo soak with immunity. Make sure yo get knocked back ON the platform and not into the lava.
Heroic
P1 TOUCH OF SARGERAS spawns purple circles that must have a few players in each before they explode the whole raid (8 seconds). SHADOWY BLADES will spawn a pool under the target. Move to the edge of the room quickly. P2 Dodge tornadoes! BLACK WINDS.
Kil’jaeden
Three phases.
P1 (100%-80%)
Tank boss in the middle of the room. Tanks swap on 4-5 stacks when boss does FELCLAWS (damage taken increase 20% per stack). RUPTURING SINGULARITY will spawn a big purple orb, in either one of the 4 corners or in the middle of the room, that will come down and knock everyone back when it lands after 10 seconds. Move close to the orb BUT NOT TOO CLOSE (you will die from the damage) and position yourself so that you will get knocked back into one of the corner pillars on the platform. ARMAGEDDON (every 50 seconds) Players must soak orange swirls before meteor spawns. Large swirl must be soaked by tank or player with immunity. Let stacking debuff fall off before soaking more.
Intermission 1 (60 sec)
Boss immune. Focus on dodging abilities. ARMAGEDDON as before. FOCUSED DREADFLAME targets random player, ALL RAIDERS must stand in between to share soak damage. BURSTING DREADFLAME puts a 15 yard circle on several players. Move OUT of the group with these.
P2 (80%-40%)
All abilities from before. New ability SHADOW REFLECTION: ERUPTING which gives 8 sec debuff to 3 players. Adds will spawn when debuff expires. Players with debuff should move under the boss to make the adds spawn there. DPS prio adds before their cast damage becomes too high.
Intermission 2 (Until adds are dead)
Mark healers. People follow healers around within 8 yards or you will die. Find illidan, and make everyone go to him to get SIGHTLESS GAZE, then DPS all Shadowsoul adds to trigger P3.
P3 (40%-0%)
Only BURSTING DREADFLAME and FOCUSED DREADFLAME from before. TEAR RIFT spawns on the side of the platform and pulls players in to deal stacking damage every second from GRAVITY SQUEEZE. Move away from them to avoid damage. DARKNESS OF A THOUSAND SOULS will wipe the raid of not dodged by standing next to a rift (GRAVITY SQUEEZE BUFF). DEMONIC OBELISK spawns around the platform. DO NOT STAND IN THE ENERGY COMING FROM THEM. You will get knockback and take alot of damage. -- Heroic --- P1 SHADOW REFLECTION: ERUPTING. Adds spawning will now BUFF each other so the circles around each player cannot overlap. FELCLAWS now hits EVERYONE INFRONT of him in a cone. Intermission 1 RUPTURING SINGULARITY orb knockback happens here too. FOCUSED DREADFLAME players MUST be standing on a line 5 yards spread apart or they will deal splash damage! P2 SHADOW REFLECTION: WAILING on TANKS. Add spawns after 7 seconds that must be tanked on top of the boss, and DPS must burn it down quickly. Intermission 2 No changes. P3 FLAMING ORB spawns that must be kited to the edge of the room (drops fire patches).
                        

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