RETREAT! RETREAT!
Alright, but on serious note. I took up to watching the mythic kill videos of this fight and there seem to be a few elements we should adopt into our play.
1st.
In their mythic kill Method had felsurged/voidsurged players stack up, leaving all the patches in one spot effectively saving space and making it easier to clear. They also dropped new patches on top of the old ones by stepping in the fire as the next one was about to fall off. This means a bit more damage taken, but so much less space used.
2nd.
As the imps spawn in the close proximity to Xhul'horac, he was tanked very close to the middle and had no tank movement. I don't think we should do this since it requires quick response from the debuffed players to move out in the same spot. Additionally learning a completely new way to do the fight would most likely be less effective than just adopting one element of it.
However I do think that we should instead of constantly dragging the boss, just attempt to tank him still on the green side during phase 1 and have 2 spots (markers) directly under which the patches should be dropped. (If I understood correctly, the patches leave behind a ground effect which doesn't stack (increase the damage output) even if the areas are overlapped. If however this turns out not to be the case, the patches could be simply dropped along the edge of the platform as we are doing in our current strategy, except with the affected players stacking up.) On p2 we could do the same on purple side. This would mean that the markers are constantly open for clearing and the whole raid doesn't need to move. In p3 and p4 boss could then be tanked in the middle and fel-/voidsurged players should continue dropping the patches (preferably stacked) on respective markers from p1 and p2. Hopefully this would mean that the center stays clear the whole fight (provided that we don't fuck up with the adds)
I suggest that we at least implement 1st point to our strategy to down this bastard. It should improve the melee's freedom to reach the spawned adds.
(Some sources also say that the damage taken for big add and Xhul'horac would is shared. Eg. when Vanguard dies, Xhul'horac is always on 65% health and phase 3 beging. Omnus is summoned at 60% boss HP and we have never had these adds overlap. If this is true, cleaving boss and Vanguard/Omnus together should push us to p3 faster and would also mean that dps can focus one target that suits them better in the situations where boss and add are apart.)